Guide for FiveM server owners
Best QBCore and QBox Script Setup for a GTA 6 Style Server
Which framework to pick, which core resources you need, how to layer GTA 6 style scripts on top, and a server.cfg order that stays maintainable.
A GTA 6 (GTA VI) inspired server is mostly built from the same parts as any good roleplay server. The difference is in the layer on top: the HUD, the mood, the jobs. If the base is shaky, that layer will not save it.
This guide gives you a clean base on QBCore or QBox, shows where GTA 6 style scripts fit, and gives you a server.cfg order you can maintain. It is not a list of "the 50 best scripts". It is a structure you can fill with the scripts that suit your community.
Everything here runs on GTA V FiveM. Nothing here is official GTA 6 content.
QBCore or QBox?
Both are popular roleplay frameworks. QBox (qbx_core) grew out of QBCore and keeps a compatibility layer, so many QBCore resources run on it.
Pick QBCore if:
- you already run it and your scripts work,
- you rely on many older resources that were only written for QBCore,
- your developers know it well.
Pick QBox if:
- you are starting fresh,
- you want the ox resources (ox_lib, ox_inventory, ox_target) at the centre,
- you prefer a framework that is actively being reworked.
Moving an existing, busy server from one to the other is a project, not an afternoon. If your players are happy, don’t migrate only because a video said so.
If you run ESX, most of this guide still applies. The stack is different in the core layer, but the structure is the same. Browse ESX scripts for resources that support it, or ESX roleplay scripts for the roleplay layer on top.
The base layer
These are the resources almost every roleplay server needs. Pick one of each. Two inventories or two target systems on one server is a common cause of bugs.
Database and libraries
- oxmysql for the database connection. Most current resources expect it.
- ox_lib for UI helpers, callbacks, zones and caching. Many modern scripts depend on it, on both frameworks.
Framework core
- qb-core on QBCore, or qbx_core on QBox.
- The framework’s multicharacter, spawn and apartment or housing starter resources, or replacements you trust.
Interaction
- A target system. ox_target is common on both frameworks; qb-target on older QBCore setups. Choose one and make every script use it.
- An inventory. ox_inventory on QBox, qb-inventory or ox_inventory on QBCore. This choice affects how you add items for every new script, so make it early.
Character and voice
- Appearance: a character creator and clothing resource.
- Voice: pma-voice is widely used. Set the ranges and radio channels before launch.
Economy basics
- Banking, shops, vehicle shop, garages, vehicle keys and fuel. These are dull but essential. If they break, nothing else matters.
At this point your server works. It does not feel like anything yet.
The GTA 6 style layer
This is where your server gets its identity. Add these one at a time, on a test server, and check performance after each.
1. Weather, time and light
A weather sync resource with a sunny default, long evenings and rare storms. Add a lighting or timecycle tweak if your players’ PCs can handle it. This is the cheapest way to get a Vice City mood. The Vice City checklist covers this step by step.
2. HUD and UI
Replace the default status display with one HUD resource. Match notifications, progress bars and menus to it. A consistent UI is what makes a server look finished. Our FiveM HUD guide explains what to look for, and our GTA 6 style HUD for FiveM is built that way.
3. Phone and social media
A phone with a social app, camera and news. GTA 6 trailers lean hard on social media, and roleplay players already use their phones all day.
4. Living world
Tuned ped and traffic density, scenario peds, and placed NPCs where roleplay happens. For NPCs that react to players, read living NPCs and AI in FiveM roleplay before you install anything heavy.
5. Jobs that create scenes
Nightlife, boats, car culture, media, and crime that takes planning. Start with five jobs that you can staff and support.
A server.cfg order that stays readable
Load order matters. Libraries first, then the framework, then everything that depends on it. Folders in square brackets group resources, and ensure [folder] starts everything inside them.
A structure that works well:
ensure oxmysql
ensure ox_lib
ensure qbx_core
ensure ox_target
ensure ox_inventory
ensure [voice]
ensure [core-rp]
ensure [jobs]
ensure [world]
ensure [ui]
ensure [addons]
On QBCore, replace qbx_core with qb-core and keep the rest. Put each resource in the folder where it belongs:
- [core-rp]: multicharacter, spawn, appearance, banking, garages, keys, fuel.
- [jobs]: police, EMS, mechanic, and your custom jobs.
- [world]: weather, NPCs, maps and MLOs.
- [ui]: HUD, notifications, phone.
- [addons]: everything else.
A few rules that save hours:
- Don’t list a resource twice. If it already sits in a bracket folder you ensure, a second
ensureline only makes the file harder to read. - Keep one resource per job. Scripts that silently replace another script’s events are hard to debug.
- Comment out rather than delete while testing. Remove it for real when you are sure.
The step-by-step version, including SQL and items, is in how to install a FiveM script on QBCore, QBox or ESX.
Keep it light
A GTA 6 style server tends to add visuals, NPCs and UI. Each costs something. A few habits keep the server smooth:
- Check the resource monitor after every new resource. Know your normal numbers so you can spot a bad update.
- Prefer event-driven scripts over ones that loop every frame.
- Remove resources nobody uses. Every resource adds startup time and memory.
- Test with a low-end PC or a laptop, not only with your own gaming PC.
FiveM resmon basics explains how to read the numbers.
Common mistakes on new servers
The same problems show up on most new QBCore and QBox servers. Checking for them early saves a painful first week.
- Two of everything. Two inventories, two target systems, two HUDs, two phone resources. Each pair fights over the same keys, events and UI space.
- Items that exist in one place only. An item added to the script’s config but not to the inventory, or the other way round. It shows up without a name or image, or cannot be used.
- Old dependencies. A new script that expects a recent ox_lib or oxmysql, on a server that still runs a version from a year ago.
- Editing the framework core. Changes made directly in qb-core or qbx_core files are lost or break things on the next update. Put your changes in your own resource or in config where possible.
- No test server. Every update goes straight to live, and every bug is found by players.
- Too many jobs at launch. Twenty jobs with nobody in them feel emptier than five busy ones.
Buying scripts for your stack
When a script says "supports QBCore and QBox", check what that means. Does it use the QBox exports natively, or does it rely on the QBCore bridge? Does it use your target and inventory, or does it bring its own? Our product pages list each framework as stable, beta or partial, and name the resources a script expects, so you can check before you pay.
For the roleplay layer on top of the core, see QBCore roleplay scripts. Browse by framework: QBCore scripts, QBox scripts, or see all FiveM scripts. Our scripts come with the full source, which matters when you want to change colours, text or events to match your stack. The free scripts let you try our code first, and bundles group scripts that work together.
A launch checklist
Before you open the server:
- Every resource starts without red lines in the server console.
- A new character can be created, spawn, buy something, get a job and get paid.
- The inventory shows every item with an image.
- The HUD, phone and menus look like one design.
- Weather and time are synced for all players.
- Idle resmon numbers are known and written down.
- You have a test server and a backup of the live database.
If anything on this list fails and you use our scripts, contact support with the console output.
Questions
Is QBox better than QBCore?
Neither is better for every server. QBox is a good choice for new servers built around the ox resources. QBCore is fine if you already run it and your scripts work. Migrating a busy server is a big job.
Do QBCore scripts work on QBox?
Many do, through QBox's compatibility layer. Not all of them. Check the script's own support notes, and test on a copy of your server first.
What is the minimum resource list for a roleplay server?
A database connector, a library such as ox_lib, the framework core, one target system, one inventory, voice, appearance, and the economy basics: banking, shops, garages, keys and fuel.
Where should GTA 6 style scripts go in server.cfg?
After the framework and its dependencies. Weather and world scripts, UI and HUD scripts, and job scripts all load after the core layer.
Can I mix ox_target and qb-target?
You can run both, but it is better not to. Pick one and make every script use it, so interactions do not overlap or conflict.
Read next
How to Make a FiveM Roleplay Server Feel Like GTA 6: A Vice City Checklist
A step-by-step checklist for giving your FiveM roleplay server a GTA 6 inspired Vice City feel, using only what GTA V and FiveM can do today.How to Install a FiveM Script on QBCore, QBox or ESX (Step by Step)
A step-by-step install guide for FiveM scripts on QBCore, QBox and ESX, from the zip file to a clean console, including SQL, items and load order.GTA 6 vs FiveM Roleplay: What Changes for Server Owners
A calm, factual look at what GTA 6 means for FiveM roleplay servers: what Rockstar has confirmed, what is still unknown, and what a sensible server owner does now.Scripts for your FiveM server
GTA 6 inspired scripts for GTA V FiveM, with the full source and no escrow. Pick your framework and see what runs on it.
